Brett Bailey Technical Animator and Game Developer
BRETT BAILEY
TECHNICAL ART, ANIMATION & GAME DEV
*Note: This section still under update. Check back soon for further additions.
Maya and Unreal Engine UI tools.
Multi-form Auto Rig (In Progress)
In its current state, it allows for creation of joints oriented in the shape of a biped (human) form.
Authored in Python.
Locators are oriented by user to ideal positions, where then the user has the option to create joints that adopt the translation and orientation of the locators.
In-progress update - working on a quadruped option, IK handle setting, constraints, as well as other quick set/fix options.
In its current state, it allows for creation of joints oriented in the shape of a biped (human) form.
Authored in Python.
Locators are oriented by user to ideal positions, where then the user has the option to create joints that adopt the translation and orientation of the locators.
In-progress update - working on a quadruped option, IK handle setting, constraints, as well as other quick set/fix options.
Mesh swap tool for fast level building in Maya.
Authored in Python.
Allows for the storing of simple or complex meshes to be swapped with simpler objects that have been set as placeholders.
Further allows for the toggling to adopt the rotation or scale of the object being replaced.
Click images below to enlarge.
Authored in Python.
Allows for the storing of simple or complex meshes to be swapped with simpler objects that have been set as placeholders.
Further allows for the toggling to adopt the rotation or scale of the object being replaced.
Click images below to enlarge.